#include"CollisionManager.h"

CollisionManager::CollisionManager()
{
	//~ CollisionManager::objIDCounter = 0;
};

CollisionManager::~CollisionManager()
{
};

list<TrianglePlane*>* CollisionManager::getTrianglePlaneList()
{
	return &_collPlanes;
}


//~ int CollisionManager::GET_NEXT_ID()
//~ {
	//~ return CollisionManager::objIDCounter++;
//~ }
